Though the gameplay is expected to replace most lectures and reading in terms of communicating basic facts and ideas, the system should also be designed to support a classroom environment where the players are together physically in a shared space. Education should change from an environment where students are expected to sit and listen or read or take tests into one where students come to play games together. However, the gameplay aspect should increase socialization, that is, people working together, rather than decrease it.
A class consists of a specific set of games at a certain specific range of level. The point of the class is to help players master certain level of knowledge presented by the game. A class need not consist of players of a similar age. Instead, it will consist of those with have similar interests, achievements, and ideally a variety of different skills. For younger children, classes can consist of a broader range of games. Games can change from season to season. As children get older, classes should become more specialized, focusing on the interests of players. The class becomes an important group in terms of intra-class and inter-class competition. Classes can be broken up into teams. Classes can be paired into inter-class rivalries.
he point of a class is to give players more dimensions in which they can excel among their peers. Games should be designed for the classroom to reward the wide variety of traits that are valuable in real life comparisons. Classes should be an environment where the unique combinations of characteristics that make up people can be rewards specifically by competitive gameplay.
Whole Class Play: Games played on a screen for the whole class to witness. Games can be between or among teams or individuals. No playing class members can cheer, kibitz, or participate in other ways. A very important role might be the "helper" role where a non-player could provide hints to help those in the game.
Team Play: Games played within a given team. These games can be like Whole Class play but played on smaller screens in parts of the classroom.
Test Play: These are times competitive games among all the members of the class or its teams. Scores are calculated based upon the scoring model where bonuses are discounted based on experience/advancement level. Positions on leaders lists are shown in real time during the gameplay.
An important element of the classroom is the ability to show "top score" lists based upon people that others in the class know. The construction of classroom leaders lists should create leaders of many different types of people. Some lists could recognize those players who had helped others the most. Others lists, such as high-score on initial rounds, would reward innate intelligence. Other lists could be designed to reward courage, discipline, and trustworthiness.